Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system ...
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Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.
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Very good. Ex-library. Trade paperback (US). Glued binding. 324 p. Contains: Tables, black & white, Figures. Human Technology Interaction. Audience: General/trade. LCCN 2010031435 Type of material Book Personal name Schroeder, Ralph. Main title Being there together: social interaction in virtual environments / Ralph Schroeder. Published/Created New York: Oxford University Press, 2011. Description x, 324 p. : ill. (some col. ); 24 cm. ISBN 9780195371284 (pbk. : alk. paper) 0195371283 (pbk. : alk. paper) LC classification HM1111. S37 2011 LC Subjects Social interaction. Shared virtual environments. Notes Includes bibliographical references and index. Series Oxford series in human-technology interaction Oxford series in human-technology interaction. Dewey class no. 302.23/1 Other system no. (OCoLC)ocn653122757
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New. Trade paperback (US). Glued binding. 336 p. Contains: Tables, black & white, Figures. Human Technology Interaction. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
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Fine. Trade paperback (US). Glued binding. 336 p. Contains: Tables, black & white, Figures. Human Technology Interaction. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.