Miller brings years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing three different types of games with many useful tips, notes, and cautions along the way.
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Miller brings years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing three different types of games with many useful tips, notes, and cautions along the way.
Read Less
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