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Amazing Adventure of Me, Myself, and I,

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Ira "Fish" Fishman wins a prize from a game machine at the Corner Candy shop that looks like a toy camera, but when he pushes the button, nothing happens. Then Ira discovers he has created a double, and he makes the double clean his room while he has fun. But when Ira discovers that his double cannot do everything as well as he can, he tries to send him back--but creates a third double.

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Amazing Adventure of Me, Myself, and I, 1990, Skylark Books, New York

ISBN-13: 9780553158342

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