Where would adventurers be without taverns? These watering holes are the safe havens, the retreats, and even the homes of our stalwart heroes. Inns give Player Characters a place to rest, swap tales, find new leads, and recuperate from their latest exploits. A Dreadful Dawn, fourth in Green Ronin's Bleeding Edge Adventures, brings the adventure to the heroes where they least expect it: their home away from home. In this installment, the PCs must confrount a band of vile cultist who serve the fearsome God of Slaughter and ...
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Where would adventurers be without taverns? These watering holes are the safe havens, the retreats, and even the homes of our stalwart heroes. Inns give Player Characters a place to rest, swap tales, find new leads, and recuperate from their latest exploits. A Dreadful Dawn, fourth in Green Ronin's Bleeding Edge Adventures, brings the adventure to the heroes where they least expect it: their home away from home. In this installment, the PCs must confrount a band of vile cultist who serve the fearsome God of Slaughter and thwart their foul mission before the sun rises. Like other adventures in this series, A Dreadful Dawn combines thrilling action, immersive roleplaying, and terrifying environments guaranteed to push your games to the Bleeding Edge of adventure!
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