In this book, you will get started with exporting a simple infinite runner to the web and Android. The book provides an introduction to how to export and share your game with friends on the Web and on Android Play. It provides step-by-step instructions and explains how to easily share a simple game with your friends so that they can play it on your site or an Android device including: processing taps, exporting the game to a web page, debugging your app, signing your app, and much more.After completing this book you will be ...
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In this book, you will get started with exporting a simple infinite runner to the web and Android. The book provides an introduction to how to export and share your game with friends on the Web and on Android Play. It provides step-by-step instructions and explains how to easily share a simple game with your friends so that they can play it on your site or an Android device including: processing taps, exporting the game to a web page, debugging your app, signing your app, and much more.After completing this book you will be able to: write code in C#, create a simple infinite runner, implement interesting game mechanics (i.e., generate objects randomly, or jump over objects), complete and export the game from start to finish, test your game on a mobile device .and publish your game and share it with friends.If you would like to start publishing your game to the web or Android Play, but do not know how, then this book should be very helpful. This is a perfect introduction to 2D Android game publishing and it will provide you with solid foundations to understand the process of creating a simple infinite runner and exporting it to the web or Android Play.
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