Based on the authors' popular tutorials offered at the Game Developers Conference since 2000, this volume presents the core mathematics necessary for game development in the age of sophisticated 3D graphics. The CD-ROM contains code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and a simple game engine written in OpenGL.
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Based on the authors' popular tutorials offered at the Game Developers Conference since 2000, this volume presents the core mathematics necessary for game development in the age of sophisticated 3D graphics. The CD-ROM contains code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and a simple game engine written in OpenGL.
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