This book builds a bridge from traditional figure drawing, painting, and sculpture to the new field of creating and animating figures with electronic technology. The author provides a comprehensive, non-software and non-hardware specific guide to modeling figures, using illustrations to explain every step in a clear manner to make it possible to build and animate digital humans, no matter what the reader's previous skill level.
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This book builds a bridge from traditional figure drawing, painting, and sculpture to the new field of creating and animating figures with electronic technology. The author provides a comprehensive, non-software and non-hardware specific guide to modeling figures, using illustrations to explain every step in a clear manner to make it possible to build and animate digital humans, no matter what the reader's previous skill level.
Read Less